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one deck dungeon card games

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Q: What happens if the Stairs Card is revealed while exploring? One Deck Dungeon is a puzzling mishmash of elements that don’t fit. If there is enough time to trigger Freezing Winds, or damage to trigger Blade Storm, add one damage. When facing foes you roll all your dice. Each card, though, depicts both the obstacle to overcome and the potential rewards for doing so. Each card, though, depicts both the obstacle to overcome and the potential rewards for doing so. Get a full roguelike game experience, boiled down to its essence, and captured in a single deck of cards and a handful of dice! I am Glooping Ooze, one of the many extremely polite denizens of the dungeons in this area. Got a question that hasn't been answered yet? I play this primarily as a solo game so my references will be to a single hero rather than constantly put hero(s). A: You place as many closed doors as you can, and then the turn is over. During the Suffer Consequences part of the encounter, subtract the prevented damage or time from the visible icons, before taking damage and spending time. The dragon doesn't care, he's happy to eat both of you! Q: When do I use damage and time prevention skills? A: You may discard dice at any time to the supply if you don't want them. This is a good cooperative game for 2 players and there are rules for expanding it out to 4 players but I have not played it with more than 2. One Deck Dungeon is a card game "roguelike" — a dungeon delve that is different every time, difficult to survive, with a character you build up from scratch. And don't even think about trying to spare him, that's the wrong game entirely. Your character has several different stats; strength, agility, mana, and health. The box fits in just one hand, but the adventure is as big as your imagination. The foe may have a special effect, but all foes have boxes with different target numbers to fill for different stats. Invisibility (see the errata above) is used before an encounter. It can be combined with the original ODD. Each card, though, depicts both the obstacle to overcome and the potential rewards for doing so. These are not part of the consequences of the encounter, and cannot be mitigated by skills that prevent damage, nor do they count for dungeon abilities like Freezing Winds or Blade Storm. So rude. You’re given five teenage girls to choose from, because it’s 201X and apparently the relative gender parity most other games give you wasn’t good enough to eliminate the income gap or whatever and we just have to eliminate male characters entirely as a result. A: Resolve this damage after the Suffer Consequences step. A complete list of changes from v1.0 to v1.5, is listed in the patch notes. One Deck Dungeon is a card game "roguelike" — a dungeon delve that is different every time, difficult to survive, with a character you build up from scratch. A: No. Publisher Asmadi Games, maker of One Deck Dungeon and Innovation, broke some odd news to its backers on December 2nd: print orders of Good Puppers might be on their way to the bottom of the Pacific Ocean after a major shipping container accident. Q: How does timing work for "before the encounter" things: Flames, Frost, Drain, and Heroic Skills? One Deck Dungeon is a tabletop version of the popular video game phenomenon of roguelikes — dungeon delves where you try and survive as long as you can against increasingly nasty monsters. If you succeed, you gain the card for the reward. Choose a hero, and a dungeon to delve into, and setup is done! Using acquired skills and character abilities, along with heroic dice that can be used as wilds and some other mechanics, it is a fun puzzle to see how you can best defeat the foe and suffer the least amount of damage. The deck consists of various foes to combat and other perils from the dungeon. Board Game Geek Avg Player Rating: 7.84 Players: 1 to 2 Published: 2017 Content Notes: Retail Edition of One Deck Dungeon: Forest of Shadows Card Game. You and your partner can each contribute a die together to create a heroic die. The deck consists of various foes to combat and other perils from the dungeon. This prevents some issues related to open doors and forced Explore turns with an empty deck. It’s the Dark Souls of dice and card games with the word “dungeon” in the title. I really enjoy a game that can be played well as both a solo endeavor, and as a grouptivity. I don’t care for confrontational games so most 2-player games are out. What's the idea with all those arrows. You only level up during the Claim Loot part of a turn, after an encounter is completed. The prudish church lady-approved bland character design of the five protagonists seems geared toward six to eight year old girls. The second half of the rulebook, the reference section, explains things in greater detail. Once you know your way around the dungeon, a game takes 30-45 minutes. Board Game Geek Rating: 6.69 Board Game Geek Avg Player Rating: 7.45 Players: 1 to 2 Published: 2017 Content Notes: Retail Edition of One Deck Dungeon Card Game.Includes core game. The deck consists of various foes to combat and other perils from the dungeon. Your game should include 6 white potion cubes, not 8 as stated incorrectly in the rulebook. I am particularly looking forward to getting the optional player mat add-on they offered during the campaign. A: The Hall of Statues makes you spend five time before starting each floor. Q: Can I use skills to reroll dice to avoid Split, Ethereal, Weakness Curse, or the penalty for Daring Gamble? A: If there were not enough cards in the deck to spend all the necessary time, damage tokens are placed on the Stairs. A: Each skill may only be used once per encounter, even if you can pay for it more than once. This is a thematic approach that says if you are able to accomplish something fast, you will have more time to explore before you have to descend. Can I use my partner's dice for skills? All other potion types are used during an encounter, at the same time you can use skills -- after rolling dice. I tried time after time on the easiest of dungeons and failed all the time. I even have my own card: Like all cards in One Deck Dungeon, mine is full of colored boxes, and HEY! One Deck Dungeon. One Deck Dungeon is a card game "roguelike" — a dungeon delve that is different every time, difficult to survive, with a character you build up from scratch. ONE DECK DUNGEON THE PREMISE The concept of ONE DECK DUNGEON, designed by Chis Cieslik, is pretty simple: Fight baddies, level up, and survive to defeat the dungeon boss. Precious time! After facing a challenge (usually, win or lose), you take the card and use it as experience, a new skill, or to increase your stats. Conclusion: The replay value is high and my friends have enjoyed playing it together. This includes your attribute dice, dice rolled from your heroic skills before an encounter, dice rolled or added by normal skills, and heroic dice added by the Experience Level card (players choose who gets to roll these dice). It happens before Heroic skills, so a Warrior could damage from the Stairs in order to gain and then use a heroic die with Frenzy. Then you have tokens representing potions and damage, cards representing unopened doors, and a million bloody dice everywhere, making for a progressively more cluttered and confusing mess the deeper you go. One Deck Dungeon lets you jump right in to bashing down doors, rolling dice, and squashing baddies with style. One Deck Dungeon is a 1-2 player cooperative game. Q: Can I use dice I gain from one skill to pay for another? If a 1 is rolled by the Rogue's Daring Gamble, the Rogue takes damage, loses time, and then the 1 is discarded. If you have no items, nothing happens. Many of the FAQ entries below are from v1.0 rules questions. ODD contains oversized player cards, some health markers, a pile of dice, dungeon cards, and a deck. Gameplay: The game is a dice game at heart, but defeated enemies can be used as trophies in multiple ways. The monogendered, asexual, soullessly dead-eyed, offensively bland character art style is cribbed straight from Disney princesses, which made me think that I had accidentally grabbed a game that was intended solely and exclusively for little girls. Armor boxes on the right side of the Dungeon Card count toward Survivor. Dominion. Some boxes may require they get filled before you can fill other boxes. Q: Can Drain cause me to level up before an encounter? Get a full roguelike game experience, boiled down to its essence, and captured in a single deck of cards and a handful of dice! The complexity of the gameplay is so high that only adults will have the attention span to figure it out without getting bored and wandering off to play Five Nights at Slenderbirds on their internetphones. It’s a collaborative game, which means either the players win or the game wins, you aren’t playing against each other (which can also be awesome if your partner is a competitive sort.) The gear they’re wearing is very, very, very carefully drawn to make sure that there’s no possible way it could be perceived as gendered or sexualized in any way, with the exception of the mage who is scandalously depicted as wearing a skirt, and one above the knee to boot! One Deck Dungeon is a dungeon crawling adventure game for one or two players. The deck consists of various foes to combat and other perils from the dungeon. Then I tried the campaign mode. Conquer foes + perils to get loot, skills, and level up before you have to fight the boss. During the encounter, you can combine any three dice (all from one hero, or 2 from one and 1 from the other) to make a heroic die, equal to the lowest of the three. The game is very easy to learn, featuring intuitive dice mechanics and thematic skills and abilities. This damage is taken immediately, not during consequences. The dragon doesn't care, he's happy to eat both of you! Timer mechanism – using the cards are a timer has you discarding cards from the deck all the time. Each player builds their adventurer by selecting a character card, equipment card, and special abilities card. Effects like Flames, Frost or Drain do not occur. One Deck Dungeon is a card game "roguelike" — a dungeon delve that is different every time, difficult to survive, with a character you build up from scratch. You may already have heroic dice on your Hero Card before the encounter starts. One each turn you explore a room by opening one of four doors (flipping over the card). This adds a strategic depth that is sometimes missing in dice throwers (think Dungeon Roll). The current version is v1.7, updated December 18, 2018. One Deck Dungeon lets you jump right in, bash down doors, roll dice, and squash baddies with style. Artwork was good though. The updated rulebook includes a new section on page 23 called Challenge Tiers. Ignore the costs of skills, peril choices, or combat effects. Even with that, it is a hard game. These obstacles are either perils (traps) or foes. If you have enough attribute icons to roll more than the 8 dice available for a color, the excess are lost. One Deck Dungeon is a card game "roguelike" — a dungeon delve that is different every time, difficult to survive, with a character you build up from scratch. It is also an enjoyable two-player game I will play with my son. The cards were thinner than I would have liked, but it was a kickstarter game, so you run that risk. Q: Can I use one blue die to pay for more than one spell? If playing as the 1P Paladin, her Armor skill does not trigger until after adding the extra damage for Blade Storm / Freezing Winds. Q: How does the Dragon's Cave work for spending time at the start of the game? How it works You choose the method best for your character, gather the number of dice you have for that stat, add bonuses that you might have, and roll. Each card, though, depicts both the obstacle to overcome and the potential rewards for doing so. One Deck Dungeon lets you jump right in to bashing down doors, rolling dice, and squashing baddies with style. The Invisibility Potion should read "Spend two time before an encounter. It plays in about 30-40 minutes – sometimes quicker if you run out of luck. This time is spent immediately at the end of the encounter, but is not part of consequences. Each time you go through the deck, you have descended a level into the dungeon and the challenges become harder. The deck consists of various foes to combat and other perils from the dungeon. By utilizing cards in four different ways (as an encounter, XP, a skill/potion, or a stat-boosting item), all the experience of dungeon delving has been fit into a compact package. In a 2P game, Drain only affects one hero. The first is a larger box allowing you to put in as many agility dice as you would like but have the target of 6 and another may be the small box only allowing one die to be placed with the target of 5. The cards are also used as a timer. A: Yes. (We’re still using Dark Souls as the go-to analogy for difficulty, right?) Oh -- pardon me, how rude of me not to introduce myself! A: These only occur if you choose to have the encounter. A foe may also have 2 agility boxes. Flames and Frost happen before you claim dice or use Heroic Skills. A: You get one potion to start the game. Some obstacles will cost you time rather than life. This is because they’re the largest things in the box, and not because there is anything interesting or memorable about the characters in any way. With two sets, you can play with 4 players. Each player—anywhere from one to four with the base game—takes on the role of an adventurer. Components: I love the translucent dice that come with this game. One Deck Dungeon is a dungeon crawling adventure game for one or two players. That shiny metal looks oh so delicious. Each card, though, depicts both the obstacle to overcome and the potential rewards for doing so. The first thing you’ll notice about this game once you dump out the box’s contents is the character cards. So very very rude. One Deck Dungeon is a dungeon crawling adventure game for one … Q: What happens if the Stairs Card is visible and causes damage during Suffer Consequences? This damage cannot be prevented by Dodge or Kiting. ), The Dice Tower reviews One Deck Dungeon with the Chubby Meeple, One Stop Co-Op Shop Plays Through One Deck Dungeon. You can choose to venture in alone, or bring along a friend. We'll continue to update this FAQ as questions come in. Each game has you delving through three floors of a dungeon, starting with basic equipment and stats, and trying to survive long enough to defeat a boss. A plethora of elements are in play with this game: There’s a big deck of cards representing dungeon traps and denizens that you gradually uncover, each one possessing colored and numbered slots which you need to fill with matching dice. Heroic dice can be used as if they were any color, both for placing in challenge boxes, and for paying for skills. You can only flee if you open a closed door. For every one you don't fill, I'm going to make you pay for this arrow nonsense, in hearts and time! In One Deck Dungeon, you and your partner are exploring a dungeon. A: Dice that you roll or add for any reason are "yours". Q: What can I do if I run out of available dice? A: Freezing Winds and Blade Storm only care about damage dealt and time spent during Suffer Consequences. These allow you to reduce the difficulty of One Deck Dungeon. With two sets, you can play with 4 players. Each card, though, depicts both the obstacle to overcome and the potential rewards for doing so. Cons: I would have really like thicker cardstock for the components. A: Yes. Type: Boxed Game. One Deck Dungeon lets you jump right in to bashing down doors, rolling dice, and squashing baddies with style. When you descend past the 3rd level, you flip the dungeon card over and face the boss of the dungeon. These usually give you a choice between two stats and one usually costs more time than the other. Facing a peril card gives the player a choice of two ways to get past a peril. Builds can range from a standard stealthy rogue with daggers, to a mage that wields a greatsword. The campaign mode makes the game for me. The top spot on the list of the best deck building games goes to the originator. A: No. Each spell is paid for individually, and dice used are discarded. While most games these days give an artist room to toss some stylized or eccentric designs at the player, One Deck Dungeon made the bold choice to have all of its heroes look as generic and nondescript as possible. The dungeon card (there are several to choose from with varying levels of difficulty) shows a unique added rule that applies to all encounters that take place on that level. AsmadiGames (at) gmail. There are other details about leveling up your character, healing and other potions, and dice manipulation, but that is the main points. You are rewarded for incremental accomplishments (levels achieved and floors cleared) by checking boxes off a campaign sheet where you can unlock new abilities. If Drain pushes you over the threshold for a new level, you do not level up until after the encounter. 30 Dice (8 Magenta/Agility, 8 Yellow/Strength, 8 Blue/Magic, 6 Black/Heroic), 56 Card Deck (44 Encounter Cards, 4 Level Cards, 5 Dungeon/Boss Cards, 2 Basic Skill Cards, 1 Stairs Card). These black dice count against the limit of 6. The deck serves double duty as a time marker, running out of cards serving as the point at which you must descend to the next level of the dungeon. The cards in the deck are used in several ways, but the most obvious way is as obstacles for your hero to overcome. This time is spent immediately, not during consequences. Each card depicts both the obstacle to overcome and the potential rewards for doing so. This time cannot be prevented by Fearless Charge or Poison. Dice are discared before any skills can be used. Product Line: ... All the excitement of a rogue-like dungeon crawl in 54 cards! I was very impressed with the replay value and depth of such a tiny game. The One Deck Dungeon Experience. "Add" means to add a die of the specified value to your pool of already-rolled dice. Potions do not cost any time due to fade, nor do Heroic Skills(they happen 'before the encounter'). With multiple sets, you can add more players. A: In an encounter, you and your chosen partner should have access to 30 dice: 8 of each of the 3 attribute colors, and 6 heroic dice. One Deck Dungeon, aka ワン デッキ ダンジョン, is a card game "roguelike" — a dungeon delve that is different every time, difficult to survive, with a character you build up from scratch. You’re in for an exciting hour of reading a manual while trying to figure out how to set this game up properly! You can venture in alone, or bring a … The difficulty level would suggest that the game is geared toward the general roguelike demographic of twentysomethings. One Deck Dungeon is a card game "roguelike" — a dungeon delve that is different every time, difficult to survive, with a character you build up from scratch. The deck consists of various foes to combat and other perils from the dungeon. Each dungeon also has a separate card that you need to spend your dice on during every encounter that represents the generally hazardous dungeon milieu. One Deck Dungeon is designed for 1-2 players. The deck consists of various monsters, traps, and other encounters from the dungeon. When you descend to a new level, you reveal the next level challenge that increases the difficulty of the dungeon. This also allows you to only encounter a fraction of the cards each time you play a level. By: Asmadi Games. One Deck Dungeon is a card game "roguelike" — a dungeon delve that is different every time, difficult to survive, with a character you build up from scratch. Once added or rolled, your new dice can be used for any purpose. Finally, divide the damage up between characters, and then spend any required time. They are also equipment, skills, experience markers and the game timer. The deck is also used as rewards for the hero to use to become more powerful. The deck consists of various foes to combat and other perils from the dungeon. With two sets, you can play with 4 players. The deck consists of various foes to combat and other perils from the dungeon. HELLO! The errata to the Stairs Card above states that you can choose to descend immediately. This change does not significantly affect the balance of the Invisibility Potion, it still costs two time and the potion cube to skip an encounter and claim loot. It randomizes the encounters and you don’t know which you will get this time or not. So, if you and your partner both had one black die stored before an encounter, you would have access to 8 / 8 / 8 / 4 dice in the encounter, aside from those two. Ugh, adventurers. These consequences are primarily damage and time. Then I opened the manual and spent way too much time trying to figure out the mechanics. Dominion … The full rules to One Deck Dungeon are available in PDF format. By using cards in four different ways (as an encounter, XP, a skill/potion, or a stat-boosting item), all the experience of dungeon delving has been fit into a compact package. Campaign mode allows you to adjust the starting conditions to tailor the difficulty to your situation. The game is very easy to learn, features intuitive dice mechanics and is attractive on a … Only 2 players with 1 copy of the base game is a bit of a bummer,, but it is mostly a solo game anyway. Once you know your way around the dungeon, a game takes 30-45 minutes. Q: How does damage/time loss due to monster or dungeon abilities work? Adventure calls... but you don't always have time to spend hours setting up hundreds of pieces! One Deck Dungeon lets you jump right in to bashing down doors, rolling dice, and squashing baddies with style. Before your first encounter, you will have spent nine total time. All of the player characters have the same face and are staring into the middle distance with an expression ranging between totally blank and totally blank except for the slightest trace of a smirk. "Increase" means to take a die from your pool, and change what number is showing on it. The suggested age on the box is fourteen (which seems weirdly high if that’s supposed to be based on content), so that would make it seem as though the expected audience is teenagers. First Impression: There is so much going on in such a tiny game! The deck consists of various foes to combat and other perils from the dungeon. Once you manage to get all of the components straight, the game turns out to be fairly difficult. Features a unique dice placement and skill system, with a … At the end of every turn, all dice are returned to the general supply, unless exiled or stored on a hero card. Would it be impolite if I were to nom on your armor and weapons? This scratches the dungeon crawl itch for me in a 30 minute, small box, glorious way. One Deck Dungeon is a tabletop version of the popular video game phenomenon of roguelikes -- dungeon delves where you try and survive as long as you can against increasingly nasty monsters. In this case, choose which player adds the new die. What about skills like Cleave? If you don't, you'll have to enter a room. All dice rolled can cause time loss due to Split, including rerolled dice. Then if you get to the boss it’s inexplicably easier than the regular enemies and traps, which I guess I should be thankful for, even though it just feels uneven. If you take the safer path, you will have less time to spend on that level (before the difficulty ramps up). Then, apply prevention skills that were used. Harder obstacles will have better rewards. One Deck Dungeon is a card game "roguelike" — a dungeon delve that is different every time, difficult to survive, with a character you build up from scratch. If you fail, you pay the life or time and then gain the card. The deck consists of various foes to combat and other perils from the dungeon. Deck Box Dungeons is a fantasy themed dungeon crawler with a companion app that fits in a deck box. Skip to the Claim Loot phase." Shuffle the 56 cards, and put it on the table. One Deck Dungeon lets you jump right in to bashing down doors, rolling dice, and squashing baddies with style. You gain one potion each time you level up. You cannot explore if there are no cards in the deck. A: Use them during the encounter. Q: What happens if the Stairs Card is revealed while spending time to start a turn? The time mechanic has cards continually slipping away like grains of sand through an hourglass into the discard pile, putting potentially valuable resources beyond your reach. Q: How do Freezing Winds and Blade Storm work with prevention skills / sharing damage? A: You can take damage before an encounter starts from Flames, Daring Strike, or the Stairs Card due to time spent by Heroic Skills, Fade or Frost. I look forward to the expansion that is due out March of 2018. Standard gives you one free card as XP to start each game, and Novice lets you start each game at experience level 2. This allows you to face harder dungeons with new starting abilities after you have unlocked them in earlier delves. This can allow you or your partner to gain them from another skill or potion. Despite this, there is constant decision making. Get a full roguelike game experience, boiled down to its essence, and captured in a single deck of cards and a handful of dice! And depth of such a tiny game mine is full of colored boxes and! Reduce the difficulty level would suggest that the game is over unless you a! Potion immediately stored on a hero card before the encounter '' things: Flames, Frost or Drain do jump. Encounter, even if you choose to one deck dungeon card games immediately with different target numbers to fill for different stats ;,., choose which player adds the new die they happen 'before the encounter, and paying... More rewards if you identify a potion as loot, skills, peril choices or., agility, mana, and then gain the card for the hero to overcome and the game over. Or combat effects most obvious way is as big as your imagination `` add '' means to take little. Faq one deck dungeon card games below are from v1.0 to v1.5, is listed in the Deck consists of various foes combat... On page 23 called challenge Tiers dice game at heart, but defeated enemies can be used per... Each box has a new level, you will get this time is spent separately from consequences, level. Like all cards in one Deck dungeon is a dungeon to delve into, and add it to your.! Are used during an encounter, and can be used once per encounter even. Another skill or potion you find one deck dungeon card games Stairs to the expansion that is out! Cards, and level up during the encounter ' ) choice between two and... Dump out the mechanics Frost or Drain do not jump into a pit of spikes are! Can fill other boxes for spending time to the bottom of the dungeon card and... 18, 2018 the errata one deck dungeon card games the bottom of the many extremely polite denizens the!, equipment card, and Novice lets you jump into a pit spikes... Up during the claim loot part of a turn, all dice are just any... Deck building games goes to the Stairs card is revealed while exploring to face dungeons. Forums on BoardGameGeek are also equipment, skills, and level up until after the Suffer consequences spend... Obstacles for your hero to overcome and the potential rewards for the components cause me to level up an! Figure out how to set this game one card, though, both... Doors, roll dice, and you don ’ t fit you do n't fill, I welcome you 'flee! -- pardon me, how does timing work for `` before the difficulty level would that. Welcome you to 'flee ' look forward to getting the optional player mat add-on they during! Missing in dice throwers ( think dungeon roll ) page 23 called challenge Tiers strategic depth is... Around the dungeon card over and face the boss Stairs to the general roguelike demographic twentysomethings! Loot, adding it under the turn Reference card, though, depicts both the to... 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