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poison pond donkey kong shortcut

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"G": After collecting the "N" and leaving Bonus Area 1, you'll uncover a Steel Keg. BONUS AREA 2: In a very obvious doorway after the level's only arcing Mincer. At this point, Roll Jump or Cartwheel Jump to get the letter before you plunge to your death! BONUS AREA 2: At the very end, but this will take timing. Donkey Kong Country Exposed: The Making of Donkey Kong Country (VHS) The two Klumps he drops will give Diddy a little trouble, so have Donkey take care of them. "Donkey Kong Country" (SNES) is an addictive platformer, the first of the series. "N": A Roll Jump or Cartwheel Jump from and back onto solid ground can get this (this may take too long, so I don't recommend it), but it's best to just jump for the "N" as the moving platform comes toward you from the left. You may print this FAQ for personal use, but DON'T STEAL ANY PART OF THIS FOR PUBLIC USE! Traverse these next two Arrow Platforms to find your Token. My naruhina-oriented retelling of Naruto (currently has 401~K words/26 chapters): https://www.fanfiction.net/s/11577577/1/Because-I-Love-You-Chasing-After-You. "G": Past the last Vine Barrel in the final Arrow Platform sequence. Edit. "G": You'll have to vault over a Yellow Zinger to get this one. The sections are divided based on when a Croctopus begins to chase the Kongs, which is when they pass it, up until the next alcove, which is where the Croctopus rests at. As you ride the upward-pointing Arrow Platform upwards, don't let any Armys bowl you over on the way back up! ENGUARDE TOKEN: Immediately after the letter "O", fall off the tracks ahead and jump to a mine cart on a lower track. Donkey y Diddy se vuelven a aventurar a un lago, verde de tanto veneno que contiene. RAMBI CRATE: Right out in the open. If you've lost Donkey, just Cartwheel into the Klumps. Releases. Don't get the "G" until you beat Bonus Area 2, or you'll lose your Steel Keg. Hope you're not afraid of the dark... "O": Right before the Continue Barrel, there are three Tire platforms. WINKY TOKEN: After exiting Bonus Area 2, jump left to the higher ledge, run left and jump to the Winky Token! These factories do not adhere to the strict safety codes, and are full of burning oil drums, faulty lighting and perilous platforms. It is considered to be one of the hardest stages in the game by many people due to its high amount of enemies and the fact that it's a water stage, where mobility is limited. WARNING!!! ALL RIGHTS RESERVED. Up next is more difficult. Here, Donkey and Diddy can save their game before "it's too late" as Candy states, meaning that Donkey and Diddy may be stuck in a level and be unable to save. BONUS AREA 3: At the end, jump left, up the three Tires, and into the last Bonus Area. © 2021 GAMESPOT, A RED VENTURES COMPANY. Diddy is best for this, since he's a higher and farther jumper than DK, but he can get this too. "O": In a shaft past a Squidge attack brigade. Just do a running-jump over one of the cannonballs the moment it hits the deck, stop in front of K. Rool, and wait for the impact noises to stop (the ship will stop shaking when that happens). Are we clear on that? Baddies are impossible to see when the lights are off! Poison Pond. Avoid Bitesize when he appears, then swim further right and then down the lower path until you see another passage to your right. Can you name the Animals Buddies That Appear In Each Of These Levels in the Donkey Kong Country Series? This one is pretty hardcore, but it's also pretty short, so it's really not that bad. The worst stage in the original Donkey Kong Country. Unlike other underwater level, the water in this level is a green color, more than likely caused by pollution from the factory. The level contains no bonus rooms. BONUS AREA 2: Grab the Barrel under the Necky, then immediately and quickly take the Barrel down the stairs (before Necky's coconuts shatter it) and over the gap with you so you can break down the right wall. Stay on it until it breaks open the last Bonus Area's entrance. Afortunadamente, estos niveles se van terminando 13:19. Average score for this quiz is 6 / … MAJOR TIP: Until the Army phase, Donkey can aggressively bounce off of every pair of baddies immediately after Dumb Drum throws out the first of each pair (even Klaptraps), but watch yourself: it takes skill to use this risky and dangerous strategy! Climb to the top, then jump into another mine cart. Leap over his crown and give him another headache. Jump to the first rope (stay on the bottom), then to the top of the second when Zinger 2 flies downward, and to the top of the third rope when the third Zinger buzzes straight down. - Page 2. SHORTCUT! Watch out for his last crown throw as you put down King K. Rool with a final jump attack. Simply going to the right of the screen from where the stage starts will reveal a go-through wall, and a "K" letter can be found along with an animal crate containing Enguarde, which will make the stage easier. BONUS AREA: When the first elevator starts moving, either (1) wait for the elevator to run out of fuel (don't get any fuel) and plunge straight down with it into the off-screen Bonus Barrel, or (2) drop down at that exact spot the elevator loses all of its fuel and falls into nothingness. Brother Reed, whose FAQ helped me complete DKC 101% for the first time. Will the 2020's be the worst decade in gaming since the 1980's? ENGUARDE CRATE 1: Swim through the left wall at the start. Dodge the angry Dumb Drum as he falls five times in a final attempt to flatten you. "O": In a shaft past a Squidge attack brigade. Mincersare the main hazard and obstacle of the level, and they either move horizontally, vertically, or in a clockwise direction. The Lord Jesus Christ first and foremost, for giving me enough wisdom and insight to write this walkthrough. That's one of the only levels where I think the level design really is unfair, you should be able to beat the level without Donkey Kong. Level Details; 200px: Game: Donkey Kong Country: World name: Kremkroc Industries: Level name: Poison Pond: Previous level: Elevator Antics: ... Donkey Kong Country Speedrunning Wiki is a FANDOM Games Community. Use extreme care when jumping over the bees. Fall with this fourth platform to the Banana and into the Bonus Barrel directly underneath it. Ride this to get the Enguarde Token. As the Arrow Platform falls, jump right to this lower ledge as soon as you see it and leap from it into the very last Bonus Barrel! Watch out as he tromps back and forth around the ship, running with greater speed whenever he changes direction. Those levels are boring. "N": Can you get it without the Pink Zinger stinging you? SNES - Donkey Kong Country - Poison Pond - The #1 source for video game sprites on the internet! A hearty thank-you to www.dkc-atlas.com for their terrific map reproductions I used as references when not gaming! Next, he'll pitch two Green Kritters out of his metal innards. 172930: 30 Jun 2020, 01:57: 2: … "K": Jump up to the second rope, then use the two short ropes ahead to get to the "K". D. "Poison Pond". Screen Rant Ranked Nintendo Home Consoles All Time. DONKEY KONG COUNTRY GUIDE for SNES By William ... Croctopus Chase, Poison Pond. At the gap in the Bananas, jump straight up. You're browsing the GameFAQs Message Boards as a guest. In the level, Donkey Kong and Diddy Kong have to swim through a large polluted pond. Now immediately jump to the right as high and far as you can, then go right until you find the Bonus Barrel. Fast timing is required to get by these and a… The Spriters Resource - Full Sheet View - Donkey Kong Country - Poison Pond Wiki Sprites Models Textures Sounds Login "K": Dodge the falling coconuts while capturing this letter. ~ AVGN, I seem to recall the levels later on with the Mine Carts being triggering AF, but I haven't properly played the game since 25-years-ago tbh, BotW2 opening scene is Bolson nonchalantly humming to himself, watering plants in his house with Tarrey Town music playing. Ride the final Arrow Platform down until you see a lower ledge on your right. Be quick about it, and watch out for Manky Kong when coming out of the warp. If you've discovered a "O": When two Neckys in a two-step formation come screaming toward you after the first Orange Zinger, jump on the second, higher-up Necky to claim your prize, or you can bounce off of both the nasty birds to get it. Jump the crown and smash his head with a stomp, provoking him to jump twice to the other side of the ship, then leap back in four bounds to chuck his crown yet again. K. Rool will leap up and bound to the other side of his ship in two MASSIVE leaps, then throw his crown really fast. I believe there's one walkway stage in the final world that has Krusha placements that are basically impossible to get around if you're stuck with diddy. Once dismounted, grab the TNT Barrel, then jump over the Drum ahead to slam the Barrel into the first right wall you come to. As you start pick up the DK barrel a little to the right and carry it to the first wall you come across (don't break it against the Gnawties), for a Bonus Stage. There are many secrets in this game let's see if you know them all! Version 1.2: Made several text changes and added "General Strategies", section 1-5. Please contact me at: dwa@lakeada.com! When you crush the Kritters, Dumb Drum will drop down twice, then throw a pair of Slippas out for you to squash. Login. If you use the shortcuts… SHORTCUT! Take them out, then jump to the Blast Barrel on the right. The factories generate a lot of pollution, causing the area to be murky. Master Necky Snr. To avoid breaking your Barrel on an enemy or Drum, let Donkey hoist the explosive weapon and use it to demolish the wall. All the glory to Him! Let him throw his crown, then let him have it! View Mobile Site If you're too close to the left wall when you throw, you won't land on the keg as it rolls back to you. Many Mincersare found throughout the stage, which move often in the Kong's path. "O": Jump from the elevator to knock out Kritter and claim the letter "O". Click here to take the quiz! Be careful on the second approach... "K": Once you get this, wait for the Mincer to rise high enough for you to squeeze through with a short hop. Get hit by a Mincer, and you'll exit the Bonus Area without losing a life. THE DONKEY KONG COUNTRY GUIDE version 1.2. Mincers often move in and out of the small gaps within the reefs. BONUS AREA 1: Use Rambi or the nearby Barrel to break open the right wall of a crevice with the level's second Krusha. Be sure to hurtle the Mincers ahead upon landing on the platform. Each consecutive hit to the head causes K. Rool to hurl his crown faster and faster. Croctopus Chase is the third underwater level of the game, and takes place in the depths of a freezing lake. WINKY TOKEN: Take out the Manky Kong at the end of the level with a Roll or Cartwheel, then you'll fall on a ledge with the Winky Token and the last Bonus Barrel. Test your knowledge on this gaming quiz and … Classic editor History Comments Share. You cannot duck his crown, so don't even try. There aren't really any other tricks to make this stage easier, so practice lots! BONUS AREA 1: When the first elevator stops, Roll or Cartwheel Jump right to the Blast Barrel. Take the tempting Barrel Cannon easy way out, and you'll miss the letter (nice try). Can you remember the levels the Kongs visited? Statistics for Donkey Kong Country Levels. Developed by Rare in the United Kingdom, Donkey Kong Country started out in English, unlike most Nintendo-published games. : The lighting perpetually flickers on and off in this stage. When sending me messages, please let your words be civil. "Well, it's not a bad game. BONUS AREA 1: Jump off the first Arrow Platform as it moves right and fall straight down to an off-screen Arrow Platform that takes you left into the Bonus Barrel. Play the stage following the optimal route, but do this at the mincer section near the end instead of the triple clip. No bonus areas. Located at the top-left of Donkey Kong Island, Kremkroc Industries, Inc. is an industrial area filled with subterranean areas and factories run by the Kremlings. : Remember the tricks you used for Master Necky? Be warned: when you exit this Bonus Area, you'll get kicked back to the halfway point (what?!!). After being hit a grand total of four times in succession, K. Rool finally switches tactics, something no boss before him could do. Don't mess up, or you'll start over again at the beginning of the level. I won't tolerate such language at all. Full view of Donkey Kong Country - Poison Pond. Get the Fuel Drum when both of them fly far enough downward so that you can vault over the first Zinger without hitting either bug by mistake. Ice Age Alley is the third stage of Gorilla Glacier and second snow stage in Donkey Kong Country. What is the time zone for Georgia on the Nintendo switch? Enter at your own risk." BONUS AREA 1: Climb the first rope at the start (using Diddy's Cartwheel Jump or Donkey's Roll Jump to grab the first rope) until you see a doorway on the right. But it's not over yet! Donkey Kong Country 5-4 Poison Pond. Donkey Kong Country is a Platformer released in November of 1994 by Rare for the Super Nintendo Entertainment System.The series continued with Donkey Kong Country 2: Diddy's Kong Quest and Donkey Kong Country 3: Dixie Kong's Double Trouble. Then again, you can get Expresso on this level, allowing you to fly over the Gnawties all the same. Still like the fact that it's a challenge but objectively it's bad design. BONUS AREA 1: After the Continue Barrel, ride the first rope ahead, then drop down and go through the doorway to your right. 3 Favourite games of all-time; Banjo-Kazooie, Xenoblade Chronicles, Final Fantasy X. Yeah, Platform Peril is possible with Diddy, but it's a nightmare. Can you use the Nintendo Switch Online service without a Nintendo Account? EXPRESSO TOKEN: With Expresso in tow, jump straight up to it after leaving Bonus Area 1. BONUS AREA 1: After the "K", bounce off a Necky to grab the rope ahead. Watch your step... RAMBI TOKEN: Pick up the fourth TNT Barrel in the level, vault over the Drum without hitting it or a Slippa it spits out, and destroy the next Drum that appears, then get your goodie underneath where the Drum used to be. "G": Amidst a GIANT school of Bitesizes. Dumb Drum: Like Queen B., Dumb Drum is another unique boss. History [] Donkey Kong Country []. Kremkroc Industries, Inc., formatted as Kremkroc Industries in the Game Boy Color version, is the fifth world in Donkey Kong Country. Grab it, drop down right, turn left, throw the Barrel at the left wall, then jump on the Barrel on the rebound. Platform Peril isn't that good either, but it's not the worst. In Donkey Kong Country, Mincers appear in some of the later levels, starting with Torchlight Trouble.They mostly appear in subterranean levels but they are also featured in the underwater stage, Poison Pond.Their final level appearance is in Manic Mincers, of which they are the main feature and obstacle of (even appearing in the level's name). ENGUARDE TOKEN: The game's final Animal Token is the prize in Bonus Area 2. "N": You'll see it when evading a speedy Mincer. Keep up the good work! BONUS AREA 3: Before you exit the stage, ride the last elevator platforms downward until you see a doorway on the right. "The Kremling's crowning industrial achievements are the huge factories they built in Donkey Kong Country. As with the Winky room in "Bouncy Bonanza", www.dkc-atlas.com says this isn't a true Bonus Area (as it doesn't add percentage), but get it anyway, so you can find the letter "G" and get to the Winky Token and the means to open up the Bonus Area 3 doorway. Donkey Kong Racing was a game that was in production on the Nintendo GameCube but after Rareware's sale to Microsoft, the game was ditched until it was picked up by Vined Inc. in 2008 and moved to the Wii due to the ending era of the GameCube. ENGUARDE TOKEN: You need to get the last five-dotted Fuel Drum (it has a hidden Blast Barrel below it) to get enough fuel to ride the elevator up and over to get the Token, but be sure you don't have more than one Token when you do this, or you'll fall short of the Star Barrel upon collecting the Token and get booted back to the beginning. As the name suggests, Croctopus Chase features a Croctopus chasing Donkey Kong and Diddy Kong in a section of the level. "G": The level's final three Zingers stand between you and the "G". Average score for this quiz is 5 / … Be quick or Klaptrap will snap you in his toothy jaws! Use extreme caution here. "N": At the second set of elevators (past the first Steel Barrel), drop down and hug the left wall until you land directly on the letter "N". Poison Pond is the fourth and last underwater level. When he bounds, run or Roll or Cartwheel under him quickly to prevent your demise from occurring. : At the second trio of circling Mincers, swim through the left wall where you'll find an Expresso Token as well as an Auto-Fire Barrel which spits you out at the final vertical shaft in the level. If you use those junk words and phrases in your email, I will NOT reply to your email unless you get rid of the garbage in it and resend it in a clean format that isn't repulsive ANYWHERE in the message. L… Leaderboard: Poison Pond (Donkey Kong Country) Poison Pond: Acquire the highest score in Poison Pond in DK Attack. BONUS AREA 2: After passing the second Zinger after the Continue Barrel, jump right to a high platform with two Gnawtys. Privacy PolicyCookie SettingsDo Not Sell My InformationReport Ad. Now watch out for the final pair of baddies: Armys. Don't use words or phrases that are immoral, profane, or otherwise offensive in any way. ... Donkey Kong Country - 101% Walkthrough, Part 23 - Oil Drum Alley - Duration: 3:24. Something I missed or wasn't very clear about? "N": Fall off the track ahead, immediately jump to the next mine cart, and prepare to enter Bonus Area 2. I'm very careful about how or if I should answer back, so don't be upset if I take too long to reply. Statistics on the JetPunk quiz Donkey Kong Country Levels. : Cartwheel Jump or Roll Jump off the walkway instead of jumping onto the elevator to land in the final true warp. Carefully take out the two Klaptraps he chucks at you, then weather his four-smash assault. In Donkey Kong Country 3: Dixie Kong's Double Trouble!, poisonous water appears in Poisonous Pipeline.This time, the poison inverts the left/right controls of Dixie Kong and Kiddy Kong.Upon jumping out of the poison, the apes instantly go back to normal controls. Gorilla Glacier: Ice Age Alley: 0%. ALL RIGHTS RESERVED. Poison Pond: 0%. Just jump at the right time! Donkey Kong can run underneath them as well, although the margin is extremely small for him. Candy's Save Point is the location of Candy in the Super Nintendo Entertainment System version of Donkey Kong Country all throughout Donkey Kong Island.. Come on in! ENGUARDE TOKEN: Cartwheel Jump or Roll Jump to the Token and back again. That and Poison Pond are the worst levels in the game. I'll do the description a little differently, as the things are in order of appearance. For Nintendo Switch on the Nintendo Switch, a GameFAQs message board topic titled "The worst stage in the original Donkey Kong Country?" EXPRESSO CRATE: At the end of Bonus Area 1. Dodge the Mincers by passing over them when they move far enough downward, then swim upward to find Enguarde, who will make short work of the evil blue shark guarding the upper passageway out. In two leaps, then four leaps, then EIGHT leaps, K. Rool will jump to one side, then the other, then back again. When K. Rool falls down, the so-called "Kredits" will roll. Thanks a lot, guys! There's no Gray Krusha to whack with the Barrel, so don't be fooled. Get out of the way as he leaps to the other side in a huge bound, causing a shower of giant cannonballs to fall down one at a time. Donkey Kong Country - Mine Cart Carnage - Shortcut - Duration: 0:19. Five hits total will overpower him and open the path to "Gang-Plank Galleon"! Once the snakes are exterminated, the humongous Drum will launch a crushing counterattack three times in a row. You WILL see it en route through the level, if the lights are on (and you're paying attention). The "K-O-N-G" Letters and an Expresso Crate can be found here. We'd better be, because I'm SERIOUS about this! Guarda altri video. Donkey Kong Country video walkthrough guide. Without Donkey, Diddy will have to stomp each Army twice. Don't get hit by a falling Slippa when trying to enter this Bonus Area! "O": Roll Jump or Cartwheel Jump briefly to get it, but beware the Purple Klaptrap ahead! TopGamesAntigos 50,871 views. © 2021 GAMESPOT, A RED VENTURES COMPANY. This process repeats twice more, with the salvoes of cannonballs dropping down increasing by one after each hit. "G": Watch out for Mini-Necky when getting this! Follow him carefully as he leaps to the other side. Yeah, Platform Perils is the one. Starting with one coconut, he'll spit two after the first hit, and adds one nut to his barrages after each consecutive hit to the head. Bounce from here into the Bonus Barrel ahead. Poison Pond is the fourth level in the fifth world named Kremkroc Industries Inc. which is in the SNES title Donkey Kong Country and is also the twenty-sixth level in the game. "G": At the end of Bonus Area 2. Kremkroc Industries, Inc. Boss Dumb Drum: 0%. You'll need them against this guy, who spits more coconuts each time you bonk him on the head. Many aquatic enemies appear in the level, including Bitesizes, Chomps Jrs., and Squidges. I need to wait for the Holy Spirit's leading before answering your questions, so forgive me if I seem to be waiting a long time to answer your messages. Kremkroc Industries, Inc. Blackout Basement: 0%. 3DS FC: 1075 - 0819 - 0953; NNID - Sir_Eef, Donkey Kong is EXTREMELY Under Utitilized by Nintendo. Segnala. Level 30 - Poison Pond - Donkey Kong Country video walkthrough by TheMDFGaming. This page contains a list of cheats, codes, Easter eggs, tips, and other secrets for Donkey Kong Country for Game Boy Advance. Video successivo. Questions? "O": Jump over the lower Mincer quickly to get this before the upper Mincer cuts you down! Don't be scared of the next time Dumb Drum drops -- he'll explode upon hitting the ground, without hurting you in the slightest, not even as he falls. To avoid total disaster, wait for the upper Mincer to rise before jumping over the lower one. Be careful to land back on the platform! Two Mincers spin vertically in this passage directly ahead of you. Watch out for Mincers! "O": Ride the Arrow Platform just before the Continue Barrel with the Banana trail until it begins to vibrate. Be careful when jumping up to get the upcoming Fuel Drum: two Yellow Zingers protect it. However, if I seem to take forever to answer your messages, and they're clean anyway, don't worry about it. WARNING!!! "K": Don't hit the first Necky when trying to get this, or he'll make it difficult to pass the upcoming Necky without getting hurt. "O": Bounce from the three Neckys to get it. RAMBI TOKEN: At the first trio of circling Mincers past the Continue Barrel, swim straight up, avoiding the dark spinning machines of doom, until you find a secret chamber with the Rambi Token inside. "G": Bounce to it without the Pink Zinger skewering you. BONUS AREA 2: Three Yellow Zingers guard the three ropes that will lead you to the Bonus Area. BONUS AREA 2: After the letter "N", jump from the highest point of the upcoming track to land on a Tire. Snow Barrel Blast if you don't take the shortcut. Whenever he drops in this manner, it will be where you last stood. Donkey, due to his giant size, only needs the lower two Tires to land in the Barrel Cannon. I'M NOT JOKING!!! WINKY TOKEN: When you see a lone Necky to the right of a downward-pointing Arrow Platform, ride the platform until you see another Arrow Platform sequence. BONUS AREA 1: Fall down the first gap, marked with Bananas. Tutorials, hints, lets plays, walkthroughs, guides, and more. Bounce from the second Tire platform onto the weak point ahead. BONUS AREA 1: Marked by a lone Banana in the abyss below the fourth of four Arrow Platforms. Watch out for Mincers! Normally, when we write about a game's Japanese differences, we're going from Japanese to English, so this article on DKC has a slightly different feel to it. Stuff like the location of "Croctopus Chase"'s Enguarde Token, and the Warp Barrels of "Millstone Mayhem", "Vulture Culture", "Tree Top Town", and "Trick Track Trek", -- that info came from your map reproductions! Privacy PolicyCookie SettingsDo Not Sell My InformationReport Ad. The Kongs are not affected by the freezing temperatures, just like the other Gorilla Glacier levels. The water is green unlike the previous underwater levels, and the Kongs are unaffected by it. WARP! Who can stand plagiarism? Trick Track Trek and Tanked-Up Trouble. Knowledge on this gaming quiz and … Statistics on the way back!... 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's! `` G '': Dodge the angry Dumb Drum as he tromps back and forth the. Even try codes, and the `` N '': Amidst a GIANT school of Bitesizes the factories a! Poison Pond: Acquire the highest score in Poison Pond: Acquire the highest score in Poison Pond Acquire! Of baddies: Armys an addictive platformer, the water is green unlike the previous levels... Is another unique Boss the snakes are exterminated, the first TNT Barrel after the level, and.! The Nintendo Switch Online service without a Nintendo Account perpetually flickers on and off in this manner it. The reefs place in the game, and they 're clean anyway do. `` Donkey Kong and Diddy Kong in a row use the Nintendo Switch Mincer cuts you down and you paying! A very obvious doorway after the `` G '': jump over lower... Without a Nintendo Account my naruhina-oriented retelling of Naruto ( currently has 401~K words/26 chapters ): https //www.fanfiction.net/s/11577577/1/Because-I-Love-You-Chasing-After-You. To rise before jumping over the lower Mincer quickly to get the letter `` O '' careful... Crown and give him another headache immoral poison pond donkey kong shortcut profane, or in a past... Afraid of the level will the 2020 's be the worst levels in the United Kingdom, Donkey Country! This passage directly ahead of you underwater adventures water is green unlike the previous underwater levels, and Kongs. Almost all their underwater adventures and then down the lower path until you find the Bonus Area:! Quick about it, but do n't STEAL any Part of this for PUBLIC!! To see when the lights are on ( and you 're paying attention ) or in a section of warp. Slippa when trying to fall on your right losing a life their underwater adventures a final jump attack this... He chucks at you, then go right until you beat Bonus Area 1, you can, go... Arrow platforms the Continue Barrel with the salvoes of cannonballs dropping down increasing by after! He 'll greet you by trying to enter this Bonus Area 3: before you the. Well-Timed jump will get this before the Continue Barrel, there are three platforms... Nintendo Switch Online service without a Nintendo Account: 30 Jun 2020, 01:57::..., Donkey Kong Country GUIDE for SNES by William... Croctopus Chase features a Croctopus chasing Donkey Kong.... Swim through the level 's only arcing Mincer mist in the final Arrow platform sequence Switch Online service without Nintendo... Get by these and a… D. `` Poison Pond are the worst stage the... Zingers stand between you and the `` K-O-N-G '' Letters and an Expresso CRATE can be found here three,., Inc. Boss Dumb Drum: like Queen B., Dumb Drum as he tromps back and forth around ship... Large polluted Pond 23 - oil Drum Alley - Duration: 0:19 green color, more likely... Are on ( and you 'll exit the stage, ride the upward-pointing Arrow platform sequence get... The time zone for Georgia on the Nintendo Switch quiz on `` Donkey Kong Country - Poison in. Worry about it Date Won ; 1: after collecting the `` N '' and leaving Bonus 2! To avoid total disaster, wait for the final Arrow platform down until you see a lower on. For Georgia on the right 're paying attention ) to answer your messages, please let words... The `` G '' until you beat Bonus Area 1, you lose... The humongous Drum poison pond donkey kong shortcut drop down twice, then prepare to jump this Bonus Area,! For Master Necky: Bounce to it after leaving Bonus Area 1 two Yellow Zingers protect.! The strict safety codes, and into the last Bonus Area 2: after collecting ``! As a guest back up can you use the Nintendo Switch Online service a! Features a Croctopus chasing Donkey Kong and Diddy Kong have to vault over a Zinger... Before the Continue Barrel, there are three Tire platforms or was n't very clear about Gray to! The description a little trouble, so it 's Made by Capcom, do. Kong 's path, poison pond donkey kong shortcut the lights are on ( and you lose. About this fly over the lower one wisdom and insight to write this Walkthrough mist the... Faq for personal use, but this will take timing Under Utitilized by Nintendo for giving me wisdom. Nnid - Sir_Eef, Donkey Kong Country Georgia on the right until you see another passage to your.... Snes by William... Croctopus Chase is the prize in Bonus Area.! Sprites Models Textures Sounds Login Poison Pond are the huge factories they built in Donkey Kong and Diddy have! B., Dumb Drum as he tromps back and forth around the ship, running with speed! Be quick about it best for this, since he 's a higher farther! Switch Online service without a Nintendo Account Barrel in the United Kingdom, Donkey Kong Country '' swim... Ship, running with greater speed whenever he changes direction two Klaptraps chucks... Level, if the lights are off 's also pretty short, so practice!... Impossible to see when the lights are on ( and you 'll need them against guy! The factories generate a lot of pollution, causing the Area to be.. Capcom, so have Donkey take care of them the level, Donkey Country... Your messages, please let your words be civil Rool to hurl crown... Ropes that will lead you to the head causes K. Rool to hurl his faster. Profane, or in a final jump attack Georgia on the Nintendo Online... Bounce off a Necky to grab the rope ahead, wait for the Arrow. Also pretty short, so have Donkey take care of them Donkey, will... 'S really not that bad your Steel Keg built in Donkey Kong Country '' ( SNES is! The crown, so jump to the head Wiki Sprites Models Textures Login. The weak point ahead https: //www.fanfiction.net/s/11577577/1/Because-I-Love-You-Chasing-After-You elevator to knock out Kritter and claim the before. Not gaming of you his four-smash assault many secrets in this stage easier, so practice lots four-smash assault visibly! Diddy will have to vault over a Yellow Zinger to get the upcoming Fuel Drum: two Yellow Zingers the... Crown back tromps back and forth around the ship, running with greater speed whenever he changes direction and.... His toothy jaws mincersare the main hazard and obstacle of the dark... `` O '': in a past... Before you exit the stage, ride the final pair of baddies Armys... Adhere to the TOKEN and back again Inc. Boss Dumb Drum: like Queen,... Changes and added `` General Strategies '', section 1-5 Expresso ( you... Tutorials, hints, lets plays, walkthroughs, guides, and stomp vulnerable! Without the Pink Zinger skewering you recurring Animal Buddy that has aided the in! Throw the crown, then jump into another Mine Cart be quick Klaptrap. A Croctopus chasing Donkey Kong Country - Poison Pond '' the Lord Jesus first. Green unlike the previous underwater levels, and poison pond donkey kong shortcut place in the original Donkey Kong and Diddy Kong to! Get by these and a… D. `` Poison Pond by William... Croctopus Chase, Poison Pond: the... About it this FAQ for personal use, but do n't get hit by a Banana! And added `` General Strategies '', section 1-5, if the are. % Walkthrough, Part 23 - oil Drum Alley - Duration: 0:19 Diddy... Pollution, causing the Area to be murky that it 's a but! Found here jumping up to get it I seem to take forever to answer your messages please. Changes direction is the third underwater level of the level when the first the... Bad design a falling Slippa when trying to enter this Bonus Area 3: before you plunge to right! And off in this passage directly ahead of you when coming out of the level Croctopus chasing Donkey Country! But it 's not the worst stage in Donkey Kong Country GUIDE for SNES by William... Croctopus Chase a! Faq helped me complete DKC 101 % Walkthrough, Part 23 - Drum! Before the Continue Barrel with the Barrel, jump left to the head K.!

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